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A new report says PC games are outselling console games, calling PC gaming a “bright spot” in a troubled industry.

Earlier today, Matthew Ball, CEO of investment firm Epyllion, released an early version of a presentation titled “The State of Video Games in 2025.” The slideshow, including data from research companies such as IDG, Newzoo and Circana, summarizes the trends in the global gaming industry market. I’ll be honest: things aren’t looking good. After a decade-long wave of growth, industry revenue growth stagnated between 2011 and 2021, creating an environment of risk aversion and stagnant investment.

Prospects are not fully terrible, though. While gaming industry revenue growth has stabilized over the past three years, Epyllion’s analysis shows that PC gaming is a “bright spot” of continued growth and now accounts for the majority of non-mobile content revenue.

According to Epilion, gaming on both PC and consoles, as you may have noticed, is a much bigger concern than it was at the turn of the 2010s. In 2024, consumers spent nearly $50 billion more on PC and console games than in 2011.

Graph of global consumer spending on video game content, 2012–2024.

(Image credit: Epyllion)

But starting in 2021, console gaming growth began to slow, most notably in global sales of the Xbox Series S/X and PlayStation 5 consoles. Compared to the previous generation of consoles, the current Microsoft and Sony console lines sold nearly 7 million systems in 49 months. less.

Meanwhile, the computer games market continues to grow. “Although the console industry has been stagnant since 2021,” Epilion says, PC gaming revenues are “up 20%.”

Graph showing global non-mobile video game revenues: PC gaming revenues have outpaced console gaming revenues in recent years.

According to Epyllion, PC games generate more revenue than console games. The graph does not take into account equipment sales. (Image credit: Epyllion)

Epyllion attributes the continued growth of PC gaming to “many comprehensive benefits over the console ecosystem”, such as a larger library of releases with greater backward compatibility, faster access to web browsers, social platforms and live streaming software packages, and higher performance at the highest level.

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